Sunday, May 20, 2012

Abstract


Outbreak is a radical game that brings Real Time Strategy (RTS) into a physical playing field. Players have to work together to “infect” opponents whilst looking out for themselves and their team mates. The novelty of this game is that no one has really tried to make this work.; a grid-like setup with rules, but also freedom of physically changing the game according to your agility. This makes players work together to try and convert the other team’s players to their own.

The contribution of this game is that it demonstrates that we can expand our view on strategy and board games.  Board games are a dying breed, and RTS games have always been exclusively online only. This is another way of looking at things, and demonstrating that it can be done.

We are trying to bring back exertion gaming, but digital elements could also be implemented. Examples include an interactive grid floor with colours representing which team you’re in illuminated underneath. Also, hazards that could appear on the playing field such as lava or cracks in the ground. The “wall” move would also be portrayed on the grid instead of the players having to physically lye down.

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