Outbreak is a radical game that brings Real Time Strategy
(RTS) into a physical playing field. Players have to work together to “infect”
opponents whilst looking out for themselves and their team mates. The novelty
of this game is that no one has really tried to make this work.; a grid-like
setup with rules, but also freedom of physically changing the game according to
your agility. This makes players work together to try and convert the other
team’s players to their own.
The contribution of this game is that it demonstrates that
we can expand our view on strategy and board games. Board games are a dying breed, and RTS games
have always been exclusively online only. This is another way of looking at
things, and demonstrating that it can be done.
We are trying to bring back exertion gaming, but digital
elements could also be implemented. Examples include an interactive grid floor
with colours representing which team you’re in illuminated underneath. Also,
hazards that could appear on the playing field such as lava or cracks in the
ground. The “wall” move would also be portrayed on the grid instead of the
players having to physically lye down.
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